In fact, many of the upgrades that subtly and overtly change the look of your character as the game progresses help compensate for the stiff gameplay. Early on, for example, you gain the power of “alien vision” that helps you make out enemies in dark corners, negating some of the poor lighting issues in the process. The gimmick of MorphX is how your character can acquire alien DNA through killing and harvesting enemies, which begin to grant you powers and abilities that make playing the game slightly easier. Of course, there is one major hook that gives MorphX a bit of play, despite being an overall poor game: the evolution mechanics. The entire plot, aliens invading earth and killing everyone, except some human organization taking control of the situation, has you caught in the middle of this conflict. Couple this with an incoherent story, lack of objective-based gameplay, and a drunken camera, and you can start to see why the title is forgotten completely. It is a major gameplay flaw that can impede any semblance of enjoyment in MorphX. The AI is not stellar, but this is compensated by enemies having really good accuracy and line of sight, making fights with several enemies at once quite deadly because of how stiff they are. Much like hard games from the NES days, enemy placement and game controls, stopping to aim and shoot in particular, follows an older, outdated paradigm over smoother TPS mechanics. The game is tough to beat despite being quite short, about 8-10 hours on average, but it’s tough not due to challenge, but due to controls and design.
![morphx characters morphx characters](https://www.gamingunion.net/content/news/2010/03/131-the-swarm-coming-to-north-america-as-morphx/the-swarm-coming-to-north-america-as-morphx.jpg)
The lack of chest-high walls is noticeable and leads to part of the game’s biggest problem: its artificial difficulty. MorphX goes old-school, using a third person shooter/brawler mechanic without the ability to take cover. The polygon counts are quite low, close to high end PS2-levels of resolution, and it has terrible voice over work and shooting mechanics. Part of the problem is how generic the overall look of the game is: dark, dingy corridors followed by long-sprawling hallways filled with rubble and purposefully-poor lighting. MorphX is clearly in the same vein, feeling like a budget title in both its presentation and gameplay.
#Morphx characters series
Some companies have carved a niche this way Kalypso Media, NIS America, or Aksys Games for example are able to build some memorable game series while having a quarter of the budget you would expect from Ubisoft or Activision. Many games, in particular titles developed by smaller, AA studios, tend to be relegated to smaller budgets and production values. MorphX being a console exclusive for the 360 probably contributed to the limited visibility for the title in the long run, but the ultimate problems with MorphX is not the lack of visibility, but rather lack of polish.
![morphx characters morphx characters](https://2.bp.blogspot.com/-zegI2LGUDks/Tqiiz2vMExI/AAAAAAAAA8U/I6Q0u4Ec2aE/s1600/Mortal_Kombat_vs_DC_Universe.jpg)
Targem Games, founded in 2002, has worked primarily on racing titles such as Armageddon Riders, Hard Truck Apocalypse, and most recently, Crossout.
#Morphx characters simulator
Primarily known in Russia for their engineering software, the 1C Company has also dipped their toes into game development from time to time, mostly war and strategy titles such as King’s Bounty: The Legend, Theater of War, and their most famous IP, the I-L2 Sturmovik flight simulator titles.
![morphx characters morphx characters](http://video.supercheats.com/videos/morphx/morphx_gameplay_trailer_x360_all_8212/morphx_gameplay_trailer_x360_all_8212.jpg)
Both companies are Russian in origin. Buka Entertainment is now controlled by the 1C Company, which was founded in Russia in 1991. MorphX was published by 505 Games back in 2010 for the Xbox 360, but developed by two different studios, Buka Entertainment and Targem Games. For every diamond in the rough, however, you have games that are both forgotten and poorly designed, as is the case of a title like MorphX. In video games there is a plethora of titles that fall under this label, some really good but underrated gems that are worth exploring. You know the type cult hits that have devoted followings despite their failings. Bad is probably not the right word to use after all, some bad games such as God Hand, Shadow Warrior, and Deadly Premonition are quite popular in a “so bad it’s good” kind of way.